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🧬 Revision 2025 – 4K Executable Graphics Compo

time6 months agoview0 views

Who needs megabytes when you’ve got math? Welcome to the 4K Executable Graphics compo — the arena where code is the canvas, and 4 kilobytes is all you get to create a full-resolution, procedurally-generated masterpiece.

🖥️ What is it? This compo is for still images generated by executable code, where the entire program, including all visuals, fits into just 4096 bytes. No textures, no models, no bitmaps — just code, shaders, and procedural magic.

📏 Rules:

  • The entire submission must be a single executable file, ≤ 4096 bytes in size.
  • Target platform: Windows (64-bit), supporting OpenGL, DirectX, or other standard APIs.
  • Must render a single high-resolution image (typically 1920x1080 or higher) and then exit or wait for a keypress.
  • No external assets, libraries, or runtime downloads allowed — everything must be generated at runtime.
  • Submissions must run cleanly on the compo machine. If it doesn’t start or crashes, it’s disqualified.
  • A pre-rendered version (PNG) must be submitted for display purposes, but the compo will be judged on the executable itself.

💡 Tips:

  • Use tools like Shader Minifier, Crinkler, or your own compression voodoo to stay within the limit.
  • Most 4K graphics are powered by GLSL/HLSL shaders, signed distance fields, raymarching, and wild math hacks.
  • Structure, lighting, shading, and detail all matter — it’s not just a tech demo, it’s a visual artwork.

🏆 Why Enter? The 4K Executable Graphics compo is a testament to the power of code as art. It's where logic turns into light, and the smallest files leave the biggest impression. If you can turn raw math into jaw-dropping visuals, this is the compo to prove it.

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