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🎯 Revision 2025 – 256 Byte Intro Compo

time6 months agoview2 views

Welcome to the ultimate challenge of minimalism and creativity — the 256 Byte Intro compo! This category pushes the limits of code size, where every byte counts and elegance emerges from extreme constraints.

🧠 What is it? In this compo, your entire executable — code, data, effects, and all — must fit within 256 bytes. Yes, bytes. That’s not a typo. It's a tiny canvas, but it’s where some of the most brilliant demo effects are born.

📏 Rules:

  • Maximum file size: 256 bytes (unpacked executable size).
  • Must run natively on the compo machine (usually 64-bit Windows/Linux).
  • No external data or dependencies — everything must be self-contained.
  • Can use any language or tool, as long as it respects the size and runtime rules.
  • Must not crash or require elevated privileges to run.
  • Your intro must display some kind of audiovisual output — textmode, pixel shaders, audio tricks — it’s all fair game.
  • All entries will be played live on the big screen at Revision with high-octane energy!

⚙️ Tips:

  • Focus on clever tricks like hardcoding values, using instruction-level hacks, or exploiting default runtime behaviors.
  • Shaders (e.g., fragment shaders in 256b) are popular — compact, powerful, and perfect for visual madness.
  • Compression is your friend. Think upx, self-modifying code, or even custom packers.

🏆 Why Enter? 256-byte intros are the heart of the demoscene’s hacker spirit — they celebrate raw skill, mastery of hardware, and creativity under pressure. Whether you're an oldschooler or a newcomer, this is the compo to flex your byte-fu.

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