Andy continues making a game in the Godot 3 game engine, by showing how to make new copies of an object while the game is running. The trick is to convert the object to a scene, then load the scene in your code and call .instance().
Godot version: v3.0.6.stable.official.8314054
More info: http://www.artificialworlds.net/blog/2018/11/10/godot-make-new-objects-at-runtime-instancing-video/