Andy continues his adventure making a game in the Godot 3 game engine by allowing you to drag and drop objects that are also being affected by gravity and collisions in the physics engine.
We are working with the simple game world created in the previous video "Godot: 2D shapes bouncing off each other", but this time we will write some actual code (only 56 lines in total).
More info: http://www.artificialworlds.net/blog/2018/11/08/godot-dragging-and-dropping-physics-objects-video/
Godot version: v3.0.6.stable.official.8314054