Godot Demo - C# Sandbox

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Godot 'sandbox' demo highlighting recent experiments including:

  • compositional C# (alongside GDScript)
  • use of Immersive First Person Controller (plugin) for non-VR (testing) scene
  • separate cloned scene for VR (w/ diegetic UI)
  • worldspace video texture
  • character to rigidbody physics via Jolt (plugin)
  • Terrain3d (plugin) for texture painting & ground deformations (non-repeating grass, mountains...)
  • animated custom skybox
  • use of Material Maker (app) for normal-mapped block textures
  • imported FBX meshes & materials for "item box" shader (...free from the "Shader Bible" guy!)
  • testing SVG workflow via Inkscape (app) for dynamic item box content

Will be adding a couple new features (e.g. shader magic, multi-player...), and then will probably open-source the project. : )

tools used:

godot: https://godotengine.org/asset-library...

immersive first person controller: https://godotengine.org/asset-library...

jolt: https://godotengine.org/asset-library...

terrain-3d: https://godotengine.org/asset-library...

proton-scatter: (not working for me?) https://godotengine.org/asset-library...

material maker: https://www.materialmaker.org/

godot shader bible: https://jettelly.com/store/the-godot-...

ableton: https://www.ableton.com/en/

music:

https://www.wiptune.com/iffiii/projec...

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