Godot 'sandbox' demo highlighting recent experiments including:
- compositional C# (alongside GDScript)
- use of Immersive First Person Controller (plugin) for non-VR (testing) scene
- separate cloned scene for VR (w/ diegetic UI)
- worldspace video texture
- character to rigidbody physics via Jolt (plugin)
- Terrain3d (plugin) for texture painting & ground deformations (non-repeating grass, mountains...)
- animated custom skybox
- use of Material Maker (app) for normal-mapped block textures
- imported FBX meshes & materials for "item box" shader (...free from the "Shader Bible" guy!)
- testing SVG workflow via Inkscape (app) for dynamic item box content
Will be adding a couple new features (e.g. shader magic, multi-player...), and then will probably open-source the project. : )
tools used:
godot: https://godotengine.org/asset-library...
immersive first person controller: https://godotengine.org/asset-library...
jolt: https://godotengine.org/asset-library...
terrain-3d: https://godotengine.org/asset-library...
proton-scatter: (not working for me?) https://godotengine.org/asset-library...
material maker: https://www.materialmaker.org/
godot shader bible: https://jettelly.com/store/the-godot-...
ableton: https://www.ableton.com/en/
music:
https://www.wiptune.com/iffiii/projec...