Ultima: A Kitchen Sink Science Fantasy

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I make an attempt to break down the first Ultima game's storytelling - such as it is - while beating Richard Garriott's 1981 classic.

00:00 Introduction 01:17 Character Creation 02:29 Why are we here? 03:04 Tile-based overworld 03:25 Ztats and Keyboard Commands 05:36 Getting Started 05:48 Stealing in Britain 07:36 Dungeons 08:31 Buying a Ship and Visiting Lord British 09:35 Grinding Signs for Stats 12:00 Rumors in Pubs 13:30 Kings' Quests 14:56 Space Quest 17:12 Preparing for the Endgame 18:30 Confronting Mondane 19:00 Outro

Michael Coorlim is a science fiction author and game developer.

You can find my work here: http://www.mcoorlim.com

If you're interested in supporting my creative output and want access to early releases and the like, consider becoming one of my Patreon backers: http://www.patreon.com/mcoorlim

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