I decided to uploaded this piece first, so it'll be last in my library if ordered by most recent upload.
This demake is actually the third I started, and the second I completed. The second one I started was actually part 2 of Jon Talbain's ending -- but with the instruments coming together while I was making that piece, I realized they could apply to this Staff Roll piece too -- and I was really itching to get this piece going.
Best to listen with earbuds, or decent-bass speakers, to catch the subtler kick drum.
I probably took the most time to experiment with the piano instrument; for now, I settled with pulling a fair number of the waveforms I made for the violin synth, giving them volume-wise (or level-wise) more of an immediate attack and decay (though I don't rely on ADSR envelopes; I just manually define values).
I did also try messing around with the bell quite a bit, which I think still sounds a little too, er, square-wavy -- probably on account of all the equal-length pulses I worked into the sine waves. I even tried to make other instruments in its stead -- but those other instruments often became imperceptible in combo with the cello/contrabase and the synth violins. I decided to stick with the current bell; perhaps with more experience and further experimenting, I can actually make it sound more substantial and bell-like.
I timed the fade-out to roughly match with when the fade-out occurs at the end of the credits -- at least in the Saturn version of the game, which is the one I've played most. I haven't checked the differences of when it occurs in other versions of the game.
• Done in Furnace (Linux aarch64 on an RPi5). • Screen-captured with Kooha, the only screen capturer on Flathub that seems to work for me currently. • Edited with Kdenlive.
A bit of a note: at about 0m39s in the recording, after screen-capturing, I was noticing a bit of a audio pause going from one pattern to the next. I'm thinking it happens because the screen capturing process has to share processor power with Furnace playing the music; Furnace playing the music by itself doesn't seem to have this issue. I tried playing around with settings in both Furnace (which are pretty extensive) and Kooha (which are pretty minimal), but I couldn't get that pause to go away on its own.
I chopped out the pause in Kdenlive so that the audio sounds better, but you may notice a bit of frame-jumping in the video as a result.
A possible future solution might be that, if I can figure out how to get a USB3 HDMI capture device to work with an RPi5, I can use a second RPi5 to screen-capture my main one running Furnace to playing music and show accompanying visuals.
If you like, my Mastodon feed is at https://woof.tech/@Berto.
#Furnace #PCEngine #HuC6280 #TurboGrafx #TG16 #wavetable #chiptune #demake #Capcom #Darkstalkers #VampireSavior #AnarchyTakapon