This week we have a look at the Shape Builder which didn't make it into 1.2 and how we can recover the code and bring it up to date so we can continue to work on it.
And also working on trying to get the fill and stroke settings to work as expected for power stroke objects, so that settings stroke actually sets the stroke for them. The fill is a bit fiddly and still has some issues so I may remove that part of it depending on how easy it is to fix the remaining issues. But I'm overall very happy with the improvements to the code quality this week.
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