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SCROLLBARS! - Blender.Today LIVE #197

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BLENDER TODAY #197

Blender 3.2.1 release this week! https://wiki.blender.org/wiki/Reference/Release_Notes/3.2/Corrective_Releases

UI

  • UI: Scrollbar Behavior Changes https://developer.blender.org/rB624397

UV

  • UV: Add "Select Similar" operator in UV editor https://developer.blender.org/D15164

PAINT

  • Voxel Remesh Size Edit - Constant Size by default https://developer.blender.org/rB5946ea
  • Tip roundness - match square and round brush radius https://developer.blender.org/rBb6a762

ANIMATION

  • Dopesheet: Add Custom Properties panel https://developer.blender.org/D14646
  • Armature: Add poll message explaining bone groups need pose mode https://developer.blender.org/rB2ae439
  • Animation: Add function to remove all FCurves from an Action https://developer.blender.org/rB091100

CLIP EDITOR

  • Mask Editor: Add mask blending factor for combined overlay https://developer.blender.org/rBeca0c9

  • Mask Editor: Add toggle for mask spline drawing https://developer.blender.org/rBdf2ab4

  • Spreadsheet: Support operations for filtering colors https://developer.blender.org/D15191

  • Geometry Nodes: Add Points Node https://developer.blender.org/D13920

  • Geometry Nodes: Field on Domain Node https://developer.blender.org/D15289

  • Geometry Nodes: Speed up Separate color node in RGB mode https://developer.blender.org/rB047346

PYTHON

  • PyAPI: PyAPI: Expose event.type_prev, value_prev https://developer.blender.org/rB2580d2

ADDONS

  • Node Wrangler: create world output if the node tree is of type world https://developer.blender.org/rBAebe0b
  • glTF exporter: Export DEF bones only, without animation, is now possible https://developer.blender.org/rBA807a6
  • glTF exporter: Allow custom name for merged animation https://developer.blender.org/rBA501c9

LINUX/WAYLAND

  • More Wayland support
    • https://developer.blender.org/rB29755e
    • GHOST/Wayland: support for cursor warp with hidden/wrapped grab enabled https://developer.blender.org/rB3323cd

EXCITEMENT

  • Cleanup: removed unused Blender Internal bump/normal mapping texture code https://developer.blender.org/rB9622da
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