BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.
00:00 Intro 00:25 Welcome 00:40 Announcements 03:37 What's New in Blender 49:24 Q&A
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BLENDER TODAY #215
BLENDERHEADS! Documentary https://www.youtube.com/watch?v=V_dZtidLwo4
CYCLES Use faster and exact GGX VNDF sampling algorithm https://developer.blender.org/rBe308b8 temporarily disable AMD Vega GPU rendering due to compiler bug https://developer.blender.org/rB8e56de update Intel Graphics compiler to 101.4032 on Windows https://developer.blender.org/rB8afcec fix rendering with Nishita Sky Texture on Intel Arc GPUs https://developer.blender.org/rB1c90f8 Switch microfacet code to non-separable shadowing-masking term https://developer.blender.org/rBfdcb55
WORKBENCH Workbench Next Rewrite of the Workbench engine using C++ and the new Draw Manager API https://developer.blender.org/rBba9821
SCULPT & PAINT
3DTexturing: Improve fix seam bleeding for manifold parts of mesh https://developer.blender.org/rB21eff2
Sculpt: PBVH node splitting for texture paint https://developer.blender.org/rBb6b6e4
Sculpt: Resolve Shift R
shortcut conflicts https://developer.blender.org/rB3e9039
Sculpt: Add numpad aliases for number keymap entries in expand modal map https://developer.blender.org/rB647cff
UV UV: add "similar object" and "similar winding" to uv "select similar" https://developer.blender.org/rB2b4baf
GREASE PENCIL GPencil: Change range for Length value in Simplify modifier https://developer.blender.org/rB3956c4 Gpencil: Expose stroke and point time properties to API https://developer.blender.org/rBa36e2a
VSE Sequencer: Improve Image Transform Quality When Exporting https://developer.blender.org/rBf21084 ImBuf: Limit transform region to pixels that are affected by the transformation https://developer.blender.org/rB71d7c9 VSE: Handle drivers when duplicating strips https://developer.blender.org/rB4e9c69 VSE: Add Update scene frame range operator https://developer.blender.org/rB90e940
COMPOSITOR Metal: Realtime compositor enablement with addition of GPU Compute https://developer.blender.org/rB57552f
EEVEE Metal: Optimize shader local memory usage https://developer.blender.org/rB596ee7
NODES Node Editor: Controlled node link swapping https://developer.blender.org/rB89aae4 Skip sorting in topology nodes if possible https://developer.blender.org/rBd6c9cd Optimize start point case of Points of Curve node https://developer.blender.org/rB000e72 don't show warning in modifier with multiple geometry inputs https://developer.blender.org/rBae80a6 Fix T98594: missing uv editor redraw with geometry nodes modifier https://developer.blender.org/rB34a659
MODELING Mesh: Add operator to flip quad tessellation https://developer.blender.org/rB328772 Merge By Distance: Optimize algorithm to find duplicate polygons https://developer.blender.org/rB15575b Transform: fix use of "snap_point" property https://developer.blender.org/rB1ad113
I/O USD import: Support importing USDZ https://developer.blender.org/rBcdef13 Enable USD Preview Surface import by default https://developer.blender.org/rBe49e5f USD import unused materials https://developer.blender.org/rBffe45a Fix T103984: USD exports pass usdchecker https://developer.blender.org/rBb67b84 USD IO CI Tests https://developer.blender.org/rBfa57c6
POTPOURRI PyAPI: Generic UIList for CollectionProperties https://developer.blender.org/rB75d622 Python API: add a method for reordering modifiers https://developer.blender.org/rBf7dd7d
ADD-ON GPencil Tools: Layer navigator https://developer.blender.org/rBAe7a3d