Following on from video 12, looking at how to add type information to traits, to make them flexible enough to describe generic code with different types, for example how to add a u32 to a u64 and return a u128, without defining a whole new trait for every combination of types.
Links:
- Exercises: https://artificialworlds.net/presentations/rust-101/exercises/A3-traits-generics/mod.html
- Slides: https://artificialworlds.net/presentations/rust-101/A3-traits-generics
Rust 101 is a series of videos explaining how to write programs in Rust. The course materials for this series are developed by tweede golf. You can find more information at https://github.com/tweedegolf/101-rs and you can sponsor the work at https://github.com/sponsors/tweedegolf . They are released under the Creative Commons Attribution Share Alike 4.0 International license.
This series of videos is copyright 2024 Andy Balaam and the tweede golf contributors and is released under the Creative Commons Attribution Share Alike 4.0 International license.