Foenix F256K2 - SuperBasic Exploration - Sprite Example

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šŸŽØ Sprite Attack! Making & Loading Sprites in SuperBasic

Ever wondered how to bring pixels to life on the F256K2? In this episode, I dive straight into creating and loading sprites with SuperBasic—live, unscripted, and slightly chaotic (in the best way).

šŸŽ¬ What’s inside:

Drawing and formatting sprite graphics

Loading them into memory the SuperBasic way

Exploring sprite attributes, positions, and quirks

Some ā€œoopsā€ moments, live experiments, and real-time discoveries

šŸ•¹ Whether you're building a retro game or just curious how sprites actually work on an 8-bit-style system, this is your hands-on, no-fluff intro to making pixels move.

šŸ’¾ Warning: Contains large amounts of PEEKing, POKEing, and nerdy excitement.

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