šØ Sprite Attack! Making & Loading Sprites in SuperBasic
Ever wondered how to bring pixels to life on the F256K2? In this episode, I dive straight into creating and loading sprites with SuperBasicālive, unscripted, and slightly chaotic (in the best way).
š¬ Whatās inside:
Drawing and formatting sprite graphics
Loading them into memory the SuperBasic way
Exploring sprite attributes, positions, and quirks
Some āoopsā moments, live experiments, and real-time discoveries
š¹ Whether you're building a retro game or just curious how sprites actually work on an 8-bit-style system, this is your hands-on, no-fluff intro to making pixels move.
š¾ Warning: Contains large amounts of PEEKing, POKEing, and nerdy excitement.