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C++ Zelda Syled LockOn

timea month agoview0 views

This is just some test of my simple Zelda styled lock on system. Basically, the position is in between both entities, and the camera zooms out as they get further apart.

Social Media: Twitter: https://twitter.com/ElatronionZappe GameJolt: https://gamejolt.com/@Elatronion


Music: Kevin MacLeod: http://incompetech.com/ Bensound: http://www.bensound.com Argofox: https://www.youtube.com/user/MMMontageMusic

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