347 Zarathustra Demo (Unity) Free SciFi AI-Art Pixels Point and Click Adventure Game

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The game uses images generated with Dall-e, a current imagegenrator software that works with user prompts and makes such images. The results sure look interesting, so it seems AI is good for otherworldly blobby gruesome imagery with a lot of ornamentation that look interesting but the closer you look the less sense it makes. For example the lab with the robot has great colors and looks shiny on the surface, but look closer, as you would with such a detailed image painted by a human, you see it has glowing flasks that are also books or something else, outside the window on the right it is an outside area with streets and buildings, while through the left windows the same structures are more like another part or the lab. And the whole perspective is warped and things are placed more impossible than escher could imagine. Also there are absolutely no animations of the things in the backgrounds, that would add to the atmosphere of course, but that would need the objects to be in layers in a gfx program and also things would needs to make sense and not just look plausible and interesting. Also there are no walkcycles , but that is okay for an ego perspective game, and different expressions on the faces of the characters would be cool. Also the map looks shiny at first, but when looking at it you soon realize those are some random diagonal lines with rectangular blocks in them that is no city or street layout a human would build (or an artist would draw...), hopefully not even in the future, not even a future where AI is more widespread and used... But it is very impressive what the image generators enable people that (probably) have no painting skills at all, or with no will to work with or the money to pay an artist to make with it... Well, the music is said to be made by a human, it is cool moody music and fitting for the scenery, maybe the author there used AI as well to make it fit in, could be possible. The voiceacting is also AI and it is creepily good, though working with humans is more fun (but maybe tedious for some?), so this is at a good enough level to scare casual voiceactors, but actual acting, expressing emotion is still something else. So about the puzzles? Well, some puzzled me a lot, some are just finding where to go next on the map, not really my favorite puzzles there. The story is okay, it has quite some backstory with the 2 different tribes and a church of one tribe, and the flesh explaining the growth horror scenarios, maybe that was also written by a machine or at least "augmented", it is not mentioned though, but would fit right in. There are some holes in the story, and then that device for the quantum state has no use at all besides looking like an alien hair dryer or shaver or maybe this becomes a thing later on, but not in that part of the demo. Also I think I have a bug, after being stuck towards the end I looked for a solution and I found that book and I am done with my shift but Amy does not want to go home, what she should do, maybe I am missing a small detail or it is a bug, but for now the longplay ends where it ends...


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Synopsis: In the aftermath of The Inflection, a momentous event that unveiled cosmic truths and alien technology, two religious factions emerge: the Church of Flesh, embracing chaos and free will, and the Church of Neon, upholding order and stability.

Amy, an FBI agent affiliated with the Church of Neon, carries with her a unique asset: a cybernetic implant housing the consciousness of a past individual—you, the player.

Together, you navigate the complexities of a case involving a book stolen from the Church of Flesh. This investigation is set against the backdrop of a world grappling with the implications of its newfound enlightenment and the delicate balance between these two divergent philosophies.

Zarathustra is a classic point and click adventure with inventory and dialog puzzles.

It's a rather casual experience with no dead-ends or overly difficult puzzles.

Currently only "Day1" is available - about one hour of gameplay - serving as an introduction in the wider narrative. The following days will be released if people show interest in the project.

Most of the Art was created with Dall E 3 and the voice over comes from https://elevenlabs.io/.

Credits: tim rachor - gamedesign

Download: https://tim-rachor.itch.io/zarathustra

[347] #flesh #bizarre #religion

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