A great continuation of the first part from the last Adventure Jam. Sadly the end is a bit abrupt and an even bigger cliffhanger than last time, but that is the fate of a jam game. The fanatsy world is filled with detail and interesting places to visit, the characters are all interesting and have their own story and motivation and the puzzles are neatly placed in the world. That hammer was really well hidden, took me quite some time, grrrrrrr! A lot of dialog moves the story forwards, if you don't want the lore, don't talk that much in the game. The graphics really fit that oldschool EGA Sierra game aestetic, the same goes for the control, both never were my favourite but it gives the game a lot of charm and nostalgia. At times there is just silence, but when music plays it is great and really fitting medieval like songs. Now we only need more of an end and more strings coming together...
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Synopsis: The Telwynium Book Two continues directly from Book One. Don't worry, there's an in game re-cap if you haven't played it!
You've been betrayed! The magic wielding Aldor that rescued you from the hands of the shadowfell is dead. Your home town burns, and your only remaining childhood friend is held captive by those monsters, on the way to Targoth, south of the Burning Swamp.
But you are not alone. By your side is Drissa and Alethi, the two-headed Raakmiri rogue. The axe-wielding Uplander, Otarr. And of course, your army of skeletons.
The Telwynium: Book Two is an early 90s style point and click, with Sierra SCI0 style graphics, but with a fancy new-fangled point 'n click interface.
Under_Construction.gif
This is an early version of the game for Adventure Jam 2022!
It's missing a few scenes, including the real ending! If you're not part of AdvJam and would like to wait a few weeks, I should be able to finish it up!
If you do play now, you won't lose any progress if you update later. Made with PowerQuest!
Dave's 2d adventure game toolkit for Unity.
Credits: Dave Lloyd (@DuzzOnDrums) - Story, Code, Art Brandon Blume (@BrandonBlume) - Music and SFX Barney Cumming (@Powerhoof) - Walking Animation Clare Del Beato - Proofreading Fonts by Goatmeal Some SFX hacked up from old SCI0 games Special thanks and inspiration: Clare & Tom Louis Meyer (@LouisDMeyer) - Additional Music in Book One The Seadads and Feeding Timers Christy Marx & Peter Ledger Robert Jordan & David Eddings
Download: https://powerhoof.itch.io/the-telwynium-book-two
[287] #shadowfell #skeleton #magic