Another Indiana Jones Fanadventure inspired by the incredibly great game Indiana Jones and the Fate of Atlantis. This one is rather short and only spanning two rooms and you uncover an artifact and then you leave and you are done. On your way there you hunt a lot of pixels (too much of that) and click though some dialog that is not really puzzly. The final puzzles has some combination to it, I failed to do it quickly in this recording, but the image of the lever needed to show what is happening is also missing, so there you go. There is no music and the only sound effect is the name-giving thunder that might frighten you at times! The most interesting thing about this little Indiana Jones Fangame is, that the coders named in the credits section wrote a piece of software called ScummGEN that takes some lines of C code and converts it to Scumm files, the engine Lucas Arts wrote their first games in, and to play this game you need to add it to ScummVM, the virtual machine that lets you run old adventure games on every system it is ported to, so you can play this game on virtually every system that exists... well, most of them.
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Synopsis: The original team (Dominik Haslinger, Jens Doblies and Sebastien Ronsse) did the majority of the work.
It was originally intended to be a much longer game, but I finished up the ice cavern sequence so that it could be released as I thought it would be a shame if no one got to play it.
Their sourcecode was playable up to the point where you complete the mechanism in the cavern. Here are the changes and fixes that I made to that source code:
-Replaced LucasArts logo with a ScummGen logo.
-Made a few grammar corrections to the original script.
-Created icons for inventory items that lacked them (all instances of the stones and the gas can).
-Programmed an if/then statement regarding the gas can that was referenced but not implemented in the source.
-Fixed the mechanism puzzle to require both objects, as before it was possible to complete it with only one object.
-Added dialog to facilitate the change in the mechanism puzzle.
-Fixed the lighting so that the cavern stays lit when you move to the cavern entrance and back.
-Enabled the usage of the item used to exit the cavern, as referenced but not implemented in the source.
-Changed the description of the macguffin as it was originally used as a joke related to the game being unfinished (but kept it humourous to suit the tone of the original).
-Added dialog necessary for the ending sequence.
-Added an ending screen.
Credits: JenniBee - Story, Design, Programming, Additional Art, Conversion and finishing it up Dominik Haslinger - Story, Design, Programming Jens Doblies - Story, Design, Background Art Sebastien Ronsse - Story, Design, Programming
Download: https://jennibee.itch.io/indiana-jones-and-the-call-of-thunder
[238] #Indiana #Archaelogy #artifact