A look back at Lunatics Project work over the year of 2023:
- Migrating Production Sources from Git/Gitea to Nextcloud.
- Moving to VS Codium, from Eclipse.
- Ragdoll Rig for the "Space Bunny" doll.
- Consolidating Self-Maanaged, Fediverse-Based Site (Mastodon, Misskey, Pixelfed, PeerTube, Wordpress, Nextcloud, Gitea).
- Purchased and Prepared a server for colocating our project site in a datacenter.
- Refactoring LunaGen static website generator.
- Tried out doing "real time screencasts" (but dropped this as too time-intensive).
- New "PLSS Control Panel" prop.
- Website / Virtual Studio Revisions.
- Collected more CC-0 Audio F/X clips.
- Tested configuration for Disk Duplicator robotics driver development.
- Animated the pod-staging shot with updated assets and rigging.
- Several updates to the all of the Soyuz Flight exterior spacecraft animations.
- Tested direct and virtualized installations of virtual studio site (Debian, Proxmox VE, and YunoHost).
- Caught up on the 2023 Creative Freedom Summit.
- Learned (more) about Computer Networking from FreeCodeCamp.org class.
- Installed a new high-efficiency heat pump in the studio for heating and cooling. Much easier to concentrate!
- Began work on reconstructing the TR "Train" sequence (there were a number of technical problems with these files).
- Used Inkscape's new font folders feature to organize my fonts and speed up my design workflow.
- Started developing my EXR Compositing workflow (what I need to do after rendering).
- Created a new testing system for Anansi Blender Extensions (ABX), to make supporting multiple versions of Blender easier.
- Revised several shots to get better pacing.
- Completed assembly edits and review of all of the sequences in the pilot episode to determine what's missing and adjust overall pacing.
- Started using the server machine to do rendering, which has been a huge speedup.
- Added "billboard extras" and "crowd panels" to shots that require them.
- Finished rendering many shots that had only been in the GL "animatic" stage before.
- Documenting optical disk technology for Bunsen / Lib-Ray projects to create a better fixed media format for free-culture releases.
- Much additional character animation in the LA "Launch" sequence (I'm getting a lot better at this).
- Documented the 2023 state of our Virtual Studio / project website.
- Created plans for the 2024 colocated dedicated server version of the Virtual Studio.
- Multiple versions of Blender (2.71, 2.79b, 2.83LTS, 2.93LTS, 3.0.0, 3.6.5LTS, 4.0.1) installed and working on my workstation (from blender.org binaries).
- Also installed these versions of Blender on the server for use in rendering.
- Finally re-animating the shots from the 2013 "Teaser Trailer", but with new assets (character models, Soyuz interior set, etc).
- Fixed problems with the video texture rigging in the Soyuz control panel, and changed to a combined single video texture, so I can manage synchronization in Kdenlive for easier animation in Blender.
Did not quite get our pilot episode finished, but I think I'm actually close now. Hope to finish that in the first quarter of 2024 now (i.e. by April).
Lunatics is a team project, despite having dwindled down to me for now, so please check the credits at lunatics.tv for contributors.