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what.if.game - part 3

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In this episode we explore the various 4 pixel "sync scroll" implementations, including how they are implemented and why they are so performance effective. Finally, we explain the reason behind the name of this project.

Links:

  • Wakestates info: https://temlib.org/AtariForumWiki/index.php/ST_STE_Scanlines
  • LJBK's Beemove: https://demozoo.org/productions/91973/
  • Ijor's Shifter clock circuitry post: https://www.atari-forum.com/viewtopic.php?p=333893#p333893
  • AND-OR sprite blitting: https://en.wikipedia.org/wiki/Bit_blit
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