If you've been following my posts, this might feel like a deja vu, as I recently posted very similar feature from Sega's 1995 Baywatch. There the game needed operator adjustment for a static timing to do a very similar shot to this.
The 1992 Williams game (under Bally trademark) The Addams Family was their first to have the Fliptronic solid state flipper control board, doing away with purely electromechanical flippers the older games had. This opened the door to control them without player's intervention, which was used in several places in this game. One of the most memorable is Thing Flips -feature, where the game makes across the playfield shot for you with relatively good precision.
Technically it's just timing, which is adjusted should the ball hit the targets around the intended area. No hit at all would make the game try a random value until it started hitting something.
The manual section of this speaks of "Advanced AI system" behind it.