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Screencast: Fixing Broken Proxies

time3 yr agoview1 views

Keneisha Perry illustrates the problems with updating an animation shot file when a character's proxy has become "broken" -- meaning it has become unusable due to changes in the library file (typically, the rig or rig object name had to be changed for some other file to work correctly). In these cases, the animation has to be transferred from the broken proxy to a newly-created one from the library file.

This seems like something that could be (easily?) done with a Python plugin in Blender, but we don't have one to do it. This is a good example of the reason we could use programming help on the project -- there are a lot of little tasks like that this that would probably help with production (but we don't really want to stop production to work on them).

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