slicin textures in GIMP [ native ] for a reissue of one of the BIG DATAs.
models: blender & krita, tracked with vpuppr! 2d bg: gimp & audacity, rendered with hydra.js 3d bg: blender gimp & inkscape w help from /dev/urandom, displayed with THREE tracklist: holo_cast__mix_24.03_01.a tracklist noisetrack: ur-2024-05-10_18.28-big.data.g.26.c png / ogg