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Rust 101 - 28: Dynamic dispatch

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Explaining how to hold on to something even when we don't know its exact type, just what trait it implements.

Links:

  • Exercises: https://artificialworlds.net/presentations/rust-101/exercises/D-trait-objects-patterns/mod.html
  • Slides: https://artificialworlds.net/presentations/rust-101/D-trait-objects-patterns

Rust 101 is a series of videos explaining how to write programs in Rust. The course materials for this series are developed by tweede golf. You can find more information at https://github.com/tweedegolf/101-rs and you can sponsor the work at https://github.com/sponsors/tweedegolf . They are released under the Creative Commons Attribution Share Alike 4.0 International license.

This series of videos is copyright 2024 Andy Balaam and the tweede golf contributors and is released under the Creative Commons Attribution Share Alike 4.0 International license.

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