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PERFORMANCE - Blender Today LIVE #226

time2 yr agoview102 views

Changelog and Q&A https://blender.community/c/today/pBLm/

BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.

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  • Music by  @Thaehan

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Asset Browser

  • Suport relative path option per-asset library https://projects.blender.org/blender/blender/commit/5d0595fd
  • Asset Browser: Let "Clear Asset" act on entire selection https://projects.blender.org/blender/blender/commit/20f54a56

Core

  • Core: Add sub-types for float-type custom properties https://projects.blender.org/blender/blender/commit/6e2721da

Cycles

  • Cycles: use intrinsics for fast_rint https://projects.blender.org/blender/blender/commit/252b0a02
  • Cycles: add HIP RT device, for AMD hardware ray tracing on Windows https://projects.blender.org/blender/blender/commit/557a245d

Geometry Nodes

  • Index of Nearest: Use grain size based on tree sizes https://projects.blender.org/blender/blender/commit/d8f4387a
  • Index of Nearest: Use span for non-single ids https://projects.blender.org/blender/blender/commit/43463143
  • Use implicit sharing in store/capture attribute nodes https://projects.blender.org/blender/blender/commit/b54398c1
  • Make spacings unitless in String to Curves node https://projects.blender.org/blender/blender/commit/4f08eeae

Gizmo

  • Gizmo: Add anti aliasing to transform constraints https://projects.blender.org/blender/blender/commit/adb63a51

I18n

  • I18n: improve geometry nodes field tooltips https://projects.blender.org/blender/blender/commit/44103f55

LibOverride

  • LibOverride: Do not attempt to resync a hierarchy when the root goes missing. https://projects.blender.org/blender/blender/commit/5f67b25c

Mesh

  • Mesh: Reduce memory usage calculating custom normals https://projects.blender.org/blender/blender/commit/9292e094
  • Mesh: Allocate custom normal spaces in array https://projects.blender.org/blender/blender/commit/3c436326
  • Mesh: Reduce memory corner normals memory usage and simplify threading https://projects.blender.org/blender/blender/commit/9fcfba4a

Nodes

  • Nodes: Support adding multiple nodes from search menu https://projects.blender.org/blender/blender/commit/45cecb10

Viewport Compositor

  • Implement Mask node https://projects.blender.org/blender/blender/commit/3f6912ec
  • Implement Corner Pin node https://projects.blender.org/blender/blender/commit/fa2dbcea
  • Implement Texture node https://projects.blender.org/blender/blender/commit/151a5311
  • Optimize image textures https://projects.blender.org/blender/blender/commit/a32dbb89
  • Prioritize Viewer output node https://projects.blender.org/blender/blender/commit/5fa8f774

Subdiv

  • Subdiv: Optimize coarse position extraction with cache https://projects.blender.org/blender/blender/commit/3507431c

UI

  • UI: Measure/Ruler Text Position https://projects.blender.org/blender/blender/commit/b367a2b5

UV

  • Tuning rotating to minimum square during packing https://projects.blender.org/blender/blender/commit/3ea06086
  • Improve packing efficiency by rotating to minimum square https://projects.blender.org/blender/blender/commit/5c1c45cd
  • Fix uv packing overflow with fraction margin method https://projects.blender.org/blender/blender/commit/69d52c5f
  • Add new packing option, scale_to_fit https://projects.blender.org/blender/blender/commit/bf56df32

VFont

  • VFont: Corrections to Cursor When on Curve https://projects.blender.org/blender/blender/commit/1d2eab9a

Volumes

  • Volumes: Generate proper fog volume in Mesh to Volume node https://projects.blender.org/blender/blender/commit/700d168a
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