Just two clips I made back in 2022, when I was first making this weapon for ModOhFun, I ended up having my ears completely blasted after adding some sounds to the weapon. After messing around trying to find the cause, it turns out the rocket launch sound ("weapons/rocklf") was the cause as it had no limits by ZDoom default, generally sounds by default have a limit of 2, but this (and a few other sounds) was set to none, and it completely destroys LZDoom's sound. The second clip in this video is me adding even more instances of the sound effect for shits and giggles, and surprise, it destroyed the sound even more lol. So adding a limit to these sounds fixed it for the most part (It still seemed to happen at times). As far as I know, this doesn't happen in GZDoom.
Default SNDINFO: https://github.com/rheit/zdoom/blob/master/wadsrc/static/filter/game-doomchex/sndinfo.txt
Maps used: https://www.doomworld.com/forum/topic/74280-the-ultimate-doom-ii-doom-ii-levels-reimagined/
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/sf2012
Links 'n stuff: https://darsycho.itch.io/ https://store.steampowered.com/search/?developer=Logic%20Obscure%20Productions https://mastodon.gamedev.place/@Darsycho2 https://darsycho.tumblr.com/ https://bsky.app/profile/darsycho.bsky.social