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Midnight Suns Scarlet Witch Challenge Guide - Witch's Trial

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Visual Guide for Marvel's Midnight Suns: Scarlet Witch Challenge - Witch's Trial

Follow along with the written guide on Gamercast.net for more help and info

Scarlet Witch’s trial asks you to defeat all 4 Whispers of Memory to acquire the “No More” card and use it to defeat the Incarnation of Memory. Her starting hand consists of 2 “Quick Toss+,” “Hex Bolt,” and 2 “Hex Field” while 2 Whispers of Memory hold extra “Hex Bolt” cards for the taking. Redraws and Moves are disabled for this challenge.

Scarlet Witch is best described as a debuffer and disrupter, she specialises in Area of Effect (A.O.E.) abilities and riddling the enemy with various effects but struggles to deal a lot of damage like the rest of the cast because of it. Best paired with characters like Magik who can control enemy placement, she can use “Chaos Reigns” to make enemies fight each other within a wide range (Compensating for her low damage output) while also buffing her teammates with “Resist” and health restoration with “Chaos Field.”

The trick to this challenge is pulling every enemy within range of her “Hex Field” to chip away at the enemy’s health evenly enough to create a systematic ladder of K.O.’s for “Hex Bolt” to increase its hit chain.

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