Level 000 for Albuquerque Game Developer Group's Dinosaurs vs Aliens

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Got a little project going with AGDG, specifically a Parkour RPG we're trying to have presentable in three months. We're just short of a month in, and I admit that the triangle jump and the wall run have some quirks which need to be worked on, but that may be fixed by the end of the weekend.

This is a greyboxed level which is meant to teach the player how to play, in the most fundamental possible way. That means no art and no complicated architecture; sound was done in post. The reason for doing this is to both weed out any remaining issues with control, and ensure that the game is actually fun, mechanically, before we start spending (and potentially wasting) precious time on art for it.

There are a few remaining points which I would like to file down a bit in the architecture, like the not-quite-functional staircase at the end; and I still need to put an exit tunnel in. However, I'm optimistic.

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