An early prototype of a game where the player takes the role of an enchanted bag. The "hero" carrying the bag explores and fights automatically, while the player has to organise and pack whatever loot the hero stashes.
Ultimately, the idea is for the player to be able to use items in the bag to guide the hero's choices and behaviour, and to keep the hero alive long enough to escape.
Short write-up and plans/dreams for the future at: https://ambimist.com/doings/inventory-tetris-autobattler/