This video is reupload from my YOutube Channel to my new PeerTube channel here on Spectra. I plan to create new Videos soon and will probably focus more on PeerTube for this.
The Video gives advice in how to implement a material workflow for creating 3D-Assets for Game development. Blender and Godot is used as examples but principles can be translated to other 3D-Software and game engines as well. Since this is a reupload it's in an outdated Godot 3.x version but principles should still be the same today.
#godot #blender #gamedev #indiedev #3d #godotengine