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How to create 3D-assets for your game with Blender and Godot (or Unity / UE) - a material workflow

time2 yr agoview47 views

This video is reupload from my YOutube Channel to my new PeerTube channel here on Spectra. I plan to create new Videos soon and will probably focus more on PeerTube for this.

The Video gives advice in how to implement a material workflow for creating 3D-Assets for Game development. Blender and Godot is used as examples but principles can be translated to other 3D-Software and game engines as well. Since this is a reupload it's in an outdated Godot 3.x version but principles should still be the same today.

#godot #blender #gamedev #indiedev #3d #godotengine

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