#commodore #programming #pacman #basic After buying a C64C to restore I really enjoyed learning to program in basic so i set out to write a version of PAC-MAN during the lockdown. I was then recommended to look at CC65 6502 compiler https://cc65.github.io/ I found it was very easy to get working and had a significant speed boost and I realised I could write a half decent version of the game. Later I moved to 8 bit workshop https://8bitworkshop.com/ and this improved performance and also workflow as the emulator was part of the dev platform.
To edit sprites I used sprite mate http://www.spritemate.com/
for the pictures and images MultiPaint (I called it Magic paint in the video) http://multipaint.kameli.net/
to edit tile sets and maps VCHAR64 https://github.com/ricardoquesada/vchar64
To learn how the original game worked I recommend Gameinternals https://gameinternals.com/understanding-pac-man-ghost-behavior
What Pac-Man brought to game design https://www.youtube.com/watch?v=S4RHbnBkyh0
8 bit workshop can be linked to github and my PAC-MANproject can be found at https://github.com/midicdj1000/pacman you can download the PRG and play it for your self.
Still working on my video intros ect so excuse this one, but everyone should thanks Gaz Marshall for the excellent LSW logos @_gazmarshall Short intro music is from TeknoAXES Royalty Free Music and is called Waves in the Sky http://teknoaxe.com/Link_Code_3.php?q=1611 https://www.youtube.com/channel/UCtgf00GvfFQVsYBA7V7RwUw