GodotPhysics 1

time6 mo agoview17 views

I tested Godot Engine’s physics by simulating 1004 balls at once! It worked… but it was pretty laggy. This is a showcase of Godot's physics capabilities and how it handles a large number of objects in real time.

⚙ Engine: Godot ⚙ Objects: 500-1004 balls ⚙ Performance: Laggy but functional

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