This is a very early prototype of my game created with Godot Game Engine. The idea is to create a space-based roguelike/RPG with no combat whatsoever. That's right: no lasers, missile, or railguns in sight. The gameplay will be story-driven with a focus on problem-solving and exploration.
So far I just have movement controls, camera as well as some textures and models created but I'm speedrunning asset creation and building out mechanics right now. I also have a lot of code already written for other projects for basic stuff like main menus and first-person controls for walking around inside your ship which can easily be ported into this project.
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https://linuxlads.com https://strandedoutput.com