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COMPOSITOR
- Move out of experimental https://developer.blender.org/rB0bf8b98
- Extend option to enable compositor https://developer.blender.org/rB11275b7
- Allow limited compositing region https://developer.blender.org/rBcc78fd4
- Warn about unsupported setups https://developer.blender.org/rB247d75d
- Implement Track Position node https://developer.blender.org/rBe0c5ff8
- Implement Simple Star Glare node https://developer.blender.org/rB5ee116d
- Implement Ghost Glare node https://developer.blender.org/rBfa27a5d
- Implement Streaks Glare node https://developer.blender.org/rBc3cc8d2
- Implement variable size blur https://developer.blender.org/rB67318b1
- Disable on MacOS https://developer.blender.org/rB7d44676
UI 3D View: support canceling viewport operations https://developer.blender.org/rB0b85d6a UI: Don't render missing linked material previews, avoids UI freezing https://developer.blender.org/rB571f373 UI: Skip expensive view button searching when drawing https://developer.blender.org/rB8b1edff Fix T102853: radius of spot and point lamps shares same value with area lamp size https://developer.blender.org/rBfbc2c4c Fix T103679: Add missing operators in object context menu for point cloud and curves https://developer.blender.org/rB6f38ce5 Fix T103267: No shortcuts shown in the Pose Assets context menu https://developer.blender.org/rB68c6fc6
CYCLES improve many lights sampling using light tree https://developer.blender.org/rBee89f21 disable light tree for existing scenes, enable on new scenes https://developer.blender.org/rBecfcf1b new setting and heuristics for mesh light importance sampling https://developer.blender.org/rB396b407 take into account film exposure for light sampling threshold https://developer.blender.org/rBf53bd17 improve sampling of ellipse area light with spread https://developer.blender.org/rB53ef52f support spread angle 0 for area lights https://developer.blender.org/rBbf18032 switch from pretabulated 2D PMJ02 to pretabulated 4D Sobol https://developer.blender.org/rBb0cc8e8 Additional Metal kernel specialisation exposed through UI https://developer.blender.org/rBa7cc6e0 Improved render start/stop responsiveness on Metal https://developer.blender.org/rB77c3e67 Fix T88849: Motion blur in cycles leaves bright edge on trailing end of blur https://developer.blender.org/rB95696d0 Fix T101850: Cycles DDS oversaturation when alpha is in use https://developer.blender.org/rB427b0a0 remove shadow pass https://developer.blender.org/rB0731d78
NODES new Blur Attribute node https://developer.blender.org/rBd68c47f Image Input Node https://developer.blender.org/rBa3251e6 Nodes: Add Exclusion color mix mode https://developer.blender.org/rBbea5fe6 Add a selection input to the store named attribute node https://developer.blender.org/rBd397eca support storing 2d vector attributes https://developer.blender.org/rBf0dc4d6 Support original index layer in split edges node https://developer.blender.org/rB4699395 Support original indices in extrude node https://developer.blender.org/rBd17db1d output uv map from primitive nodes as anonymous attributes https://developer.blender.org/rBf879c20
UI User Interface: Re-organization of Geometry Nodes Add Node Menu https://developer.blender.org/rBd4e638b Node Editor: Paste nodes on mouse position https://developer.blender.org/rB7355d64 Nodes: Allow skipping node attachment after dragging https://developer.blender.org/D16230 Improve switch node search for booleans https://developer.blender.org/rB570acac Nodes: Improve search weights for mix node sockets https://developer.blender.org/rB01fb8a5 Improve search weight for named attribute exists socket https://developer.blender.org/rB62434a9
EEVEE Nodes: Resolve performance bottleneck with mix node updates https://developer.blender.org/rBa3a60e9
GHOST: Vulkan Backend https://developer.blender.org/rB6dac345
GREASE PENCIL Build modifier add "natural drawing" time https://developer.blender.org/D16759 Add offset(Location, Rotation, Scale) by Layer, Stroke and Material to Offset modifier https://developer.blender.org/rB7d712dc show brush size in Draw tool cursor https://developer.blender.org/rBa44c128 Use Material or Vertex Color for Brush cursor https://developer.blender.org/rBe1180bf Show Display Cursor popover for Eraser https://developer.blender.org/rB6aad3c7 Add Vertex Opacity Overlay parameter in Sculpt https://developer.blender.org/rB1aff91b Allow interpolation to use breakdown keyframe as extremes https://developer.blender.org/rB56ae408
SCULPT Sculpt: Invert Expand behavior for masking consistency https://developer.blender.org/rBdce7917 Sculpt: Change expand hotkey to not auto-create mask https://developer.blender.org/rB9277376