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Changes:
- Add Primitive Tool:
- Drag & Drop Modifiers
- Improved Area Border Selection and Dragging
- UI: Pan 2D Region When Dragging to Boundary
- Curves: Implement Handles for selected points only (Overlay)
- Curves: Disable Curve Normals by default
- Preferences: Customize default empty size for collection instances
- UI: undo/redo support for text fields
- UI: Curve Edit Stroke Panel Layout
- UI: Windows Shell Links & Improved Mac Aliases
- UI: rename Cycles point light Size to Radius, for consistency and clarity
- VSE UI: Add buttons for swap Effect strip inputs
- VSE UI: Rename Scene Strip panel and move View panel on top
- VSE UI: Group Show Elements in View Menu, Use Consistent Naming
- VSE: Add warnings for failed proxy encoding
- VSE: Add select under playhead, and shortcuts for left, right, under.
- VSE: Remove delete confirmation pop-up
- VSE: Use color picker for color strip.
- VSE UI: Add a proxy menu to Preview/View menu
- VSE UI: Text panel adjustments
- Eyedropper: Support get samples from other windows
- Gizmo Library: New Snap Gizmo
- Sculpt: Cloth Filter
- Sculpt: Pose Brush Scale/Transform deform mode
- Sculpt: Pose Brush Face Sets FK mode
- Sculpt: Improve twist axis in Pose FK mode
- LibOverride: Make constraints fully overrideable.
- LibOverride: Make camera data-block properties overrideable.
- LibOverride: Make all modifiers properties overridable.
- Modifiers: Add normalize weights option to vertex weight modifiers
- EEVEE: Refactor of eevee_material.c
- Fluid: Foundation for new OpenVDB file IO
- Annotations: Add Stabilization for draw tool
- GPencil: New Percentage parameter in Build modifier
- UV: use selection for 'Seams from Islands'
- Armature: increase maximum delectable bones from 4096 to 8192
- Cycles: Enable OptiX on all Maxwell+ GPUs
- Cycles: Added shadow terminator offset parameter.
- Cycles: change perspective depth pass to be more standard
- OpenSubdiv Refactor
- BVHCache: Performance
- DrawManager: Graph Task Scheduling
- Mesh: skip conversion from edit-mesh to mesh in edit-mode
- FBX: Make importing heavy animations twice more quicker.
- New Release Versioning
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