Rasterbars are a common special effect on early computer games and demos. The Commodore Amiga's take on rasterbars are special due to the Copper, a special processor that synchronizes its activity to your monitor's image rendering hardware.
Thanks to Tyrel (@tyrel@social.tyrel.dev)!
- Mastodon: https://oldbytes.space/@TopazRabbit
- Website: https://theindustriousrabbit.com/
- RSS: https://theindustriousrabbit.com/index.xml
- Donate: https://ko-fi.com/topazrabbit
References
Documentation:
- Amiga Coprocessor Docs (http://amigadev.elowar.com/read/ADCD_2.1/Hardware_Manual_guide/node0047.html) - Commodore's official documentation on the Copper
Examples:
- Code examples on Hackerbun (https://code.hackerbun.dev/TheIndustriousRabbit/amiga-agnus-copperbars) - The code I wrote for the example copperbars in the video, written in C
- Copperbars in Assembler (http://vikke.net/index.php?id=copperbars-1) - Another description and demo for building copperbars, this one in Assembler
Credits
- "Funin and Sunin" by Kevin MacLeod https://incompetech.com CC-BY 3.0 (http://creativecommons.org/licenses/by/3.0/)