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A_S_T_R_O_T_R_A_C_K || Blender Realtime Interface

time1 yr agoview6 views

Just when I get over how much I say "um" I start to notice how often I begin sentences with "And yeah!"

In the delerium of a flu I sat down at my computer and made A_S_T_R_O_T_R_A_C_K. Like I say in the video, I'm hoping to interact with the interface while we film, so the viewport compositor is really coming in clutch!

And after editing, I guess that's what this video is really about: The new texture nodes in the viewport compositor for Blender 3.6 Alpha. The realtime scanlines and film grain really make the interface what it is, and they're only really possible thanks to those GPU fueled texture nodes. (Not to mention the fog glow for the glare node. Thanks Omar!)

That being said, this video is more of me showing off something I'm proud of rather than a tutorial, and I really only scratch the surface in terms of geo nodes stuff, so if you wanna see more let me know and I'll make a video while it's still relatively fresh in my mind. (and I'll figure out what I did to make that date tracker work! Ugh.)

If you wanna check it out here's the blend. Please just don't use it in any projects cause I'm using it in mine! For now I reserve the commercial and creative rights to A_S_T_R_O_T_R_A_C_K.

https://drive.google.com/file/d/1CsHSvccfKyzUA2HE7-MelkklmR0eKOUn/view?usp=share_link

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